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It's Me, Grace

I have worked in two AAA studios, both remote and in person. I focus on game design from encounter and mechanics to narrative storytelling. With the goal to dive further into UX/UI design to see how best to design games that give the intended experience to players. Visual storytelling and immersive play are the key points to engaging with players beyond just entertainment. 

Zenimax Online Studios: Elder Scrolls Online

  • Brought concepts from prototype to polish to bugfixes 

  • Iterated over designs based on feedback from leads 

  • Released multiple yearly updates to live service game

Blizzard Entertainment: 
Diablo IV

  • Scripted and designed branching questlines 

  • Conducted playtests with teams and peers 

  • Collaborated with teams daily to align design goals

My Skills

Designer Skills

  • Quest flow integration 

  • Narrative & visual storytelling 

  • Debugging & testing 

  • Combat design 

  • Encounter design logic

  • Live service game management

  • Scripting

Personal Skills

  • Creative vision

  • Time-management 

  • ​Collaboration

  • Empathetic 

  • Adaptable & flexible

  • Player first mindset

Let's Connect! 

Seeking my next digital adventure! With my combined experience of encounter & quest design I believe I can bring a wide variety of skills to any project. I am always open to new roles and broadening my horizons as well. Don't hesitate to send me a message and I will get back to you as soon as I can! 

Grace Hall

  • LinkedIn
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