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Lair of The Black Worm

Statistics

Malignant, Infested, Cold

The lands of Cold Harbor remain under the control of the Worm Cult. Once a barren expanse where native beasts roamed in silence, it now serves as a site of experiment and desecration. The cult has carved chambers into the stone, their halls lined with instruments of restraint and remains of failed trials. The creatures that once stalked the wastes have been driven out or consumed, their absence leaving the land unnaturally still. Smoke seeps from fissures in the earth, carrying with it the stench of rot and alchemy. Though the land endures in shape, they exist now only as a vessel for the cult’s work, cold, emptied, and unrecognizable.

  • Role: Encounter Designer

  • Team Size: 4

  • Responsibilities: Basepop , Quest Boss fight

  • Skills: Scripting logic, level design, feedback testing, combat balancing

Objective: Break into the temple and release the prisoners of the experiments.

Explore the lair and release the prisoners of the inhumane experiments, while ridding the land of the Worm Cult.

Designer's Note.

I enjoyed this one as I was able to truly visually tell the story. The Worm Cult came and took over the world from it's native creatures. As I designed I kept that in mind, layering more and more Worm Cult as I got closer to the temple. I pushed the native creatures to the outside giving a sense of losing their home, living on the outskirts trying to survive. I told the story of their experiments by creating encounters of their victims escaping, how they interact with the shades voids and how they took over.

Grace Hall

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